No_Mercy:
His first properly competitive game, No Mercy came to TF2 in early 2008 hailing from a smattering of other first person shooters including CS 1.6 and Quake 3.
Recruited out of a pub he became one of the founding members of VOiD as a soldiermedic, then later moved to FASE to primarily play scout. No Mercy currently is a co-captain of gravity, a new division 1 clan on the ozfortress ladder.
With regards to other TF2 community involvement, No Mercy is a shoutcaster for netGameRadio as well as an Aussie Custom Fortress admin and map selector.
Aussie Custom Fortress's DEV team
As a mapper i have found it hard to get motivated to do some of the long and tedious work involved, so i created the Aussie Custom Fortress DEV team with an aim to complete some projects and make some maps more competive. This team consits of a group of mappers and a group of "critics" who give lots of feedback on maps and help the mappers make descisions.
The first project, was a ctf map create by Irregular Peanut and has had quite alot of work put into. I think this map is ready for the ACF testing and input from users before a beta version will hopefully be released by the end of the month. CTF has not been tradionally liked in Australian TF2 and hopefully this map dosn't suffer from CTF is shit to a degree that alot of other maps do. Here is some screen shots. Hopefully i'll see you in #acf pugging away and quite possibly testing this map out.
Current ACF- DEV members:
-Aragon
-Irregular Peanut
-Weltmeister
-No Mercy
-Onions
-Kam
Current ACF Members working on woodyard:
-Irregular Peanut (Original map created by this guy)
-Weltmeister
-Aragon
-No Mercy
Image Above: Blue final
Image Above: Looking at reds side across middle
Image: Above Looking down side room
Image Above: Red final
Image Above: Red respawn exit lower
Image Above: Blue final looking at capture zone